What's new in v4.0.0
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Competition Manual
Pages added
- Page added: DDC Prohibited Acts
- Page added: Divisions
Changed pages
The competitions
Introduction
The competitions
The IJRU world championships series is made up of the competitions International Open Tournament (IOT), Junior World Championships (JWC), Senior World Championships (WC), and Show Competition (SC).
In partnership with the Japan Double Dutch Association (JDDA), the Double Dutch Contest 2021 will be colocated with the IJRU 2021 series, run by and using the rules of the JDDA.
All competitions are single-round except the Senior World Championships, which has a two-round structure. Athletes compete in the first round (preliminaries) to determine the all-around and for a spot in the final round. The winner of the final round (finals) will be the world champion(s).
The event organiser should specify which of the following competitions will be competed during their event, or specify other competitions if they are competing with another structure.
For the IJRU world championships series, the event organiser is limited to adjusting the event of the open tournament.
The event organiser may limit the number of entries a delegation can enter into each competition event, the event organiser must publish these limits if any.
It is not allowed to compete in the same competition event in different competitions of the IJRU World Championships series.
An athlete cannot compete in Single Rope Speed Relay in both the Open Tournament and Senior competition, or be part of a Team Overall Team in both the Open Tournament and Junior Competition.
In the competition events and overalls detailed below, the 1st, 2nd, and 3rd ranking athletes or teams are awarded. For the senior competition awards for competition events are only awarded after the final round whereas awards for the overalls are awarded after the preliminary round. For the IJRU world championships series the 1st ranking athlete(s) will be awarded the title IJRU World Champion(s) for that competition event. Awards are handed out separately for every age group and gender category combination.
- Section added: Senior competition
- Section added: Junior Competition
- Section added: Open Tournament
- Section added: Show Competition
- Section added: Double Dutch Contest (DDC)
- Section removed:
Divisions - Section removed:
Events - Section removed:
Registration and qualification process
Competition Manual
Introduction
Competition Manual
The Competition Manual (CM) is the central document that describes the logistics of the event as well as which other rule documents apply and how.
This Competition Manual applies to the IJRU World Championships series.
There are certain details in the IJRU Competition Rules that are left up to the event organiser to decide. This competition manual generally targets the IJRU world championships series, but even so there are details that may be determined by the championship organising committee.
When there is information the event organiser is allowed or expected to change, an informational box with the title "Event Organiser Discretion", like this one, will appear in the rulebook. For these sections the event organiser is expected to publish their adjustments well in advance of the event, such as with the invite to the event.
For these events the IJRU Judging Manual and IJRU Technical Manual apply.
Officials
Introduction
Officials
This rulebook specifies several roles and their duties, is up to the event organiser to appoint the Tournament Director and the Appeals Committee.
Judge and volunteer nominations
Judge and volunteer nominations
We recommend that judges are at least 15 years of age, however, this is decided by the tournament organiser. For all IJRU tournaments, judges must be at least 15 years of age as of the date of their judge assignment.
Note that the event organiser may change the age requirement for judges.
The event organiser must publish any requirements for delegations to nominate judges and/or volunteers and what qualifications are required for the different judge positions, and any penalties for not nominating enough qualified judges and/or volunteers.
Number of judges
Number of judges
The minimum and recommended number of judges required for any event is detailed below.
Freestyle events
| Min. | Rec. | Judge | Description |
|---|---|---|---|
| 2 | 3 | PA | Athlete Presentation |
| 2 | 3 | PR | Routine Presentation |
| 2 | 3 | R | Required Elements |
| 2 | 5 | D | Difficulty |
For definitions and roles of judges see JM - Judging freestyle.
The minimum and recommended number of judges required for any competition event is detailed below.
Single Rope freestyle events
| Min. | Judge | Description |
|---|---|---|
| 2 | DP | Difficulty - Power and Gymnastics |
| 2 | DM | Difficulty - Multiples |
| 2 | DR | Difficulty - Rope Manipulation |
| 2 | P | Presentation |
| 1 | T | Technical Judge |
For definitions and roles of judges see JM - Judging Single Rope freestyle.
Double Dutch freestyle events
| Min. | Judge | Description |
|---|---|---|
| 2 | DJ | Difficulty - Jumpers |
| 2 | DT | Difficulty - Turners |
| 2 | P | Presentation |
| 1 | T | Technical Judge |
For definitions and roles of judges see JM - Judging Double Dutch freestyle.
Wheel freestyle events
| Min. | Judge | Description |
|---|---|---|
| 2 | DA | Difficulty - Athlete A |
| 2 | DB | Difficulty - Athlete B |
| 2 | P | Presentation |
| 1 | T | Technical Judge |
For definitions and roles of judges see JM - Judging Wheel freestyle.
Show freestyle events
| Min. | Judge | Description |
|---|---|---|
| 3 | PA | Athlete Presentation |
| 3 | PR | Routine Presentation |
| 3 | R | Required Disciplines |
| 5 | D | Difficulty |
For definitions and roles of judges see JM - Judging show freestyle
For definitions and roles of judges see JM - Judging show freestyle
DDC performance events
| Amount | Judge | Description |
|---|---|---|
| 2 | J | Jumper Judge |
| 2 | T | Turner Judge |
| 3 | E | Expression Judge |
| 3 | S | Staging Judge |
For definitions and roles of judges see JM - Judging DDC freestyle and DDC freestyle battle events
Speed and multiples events
| Min. | Judge | Description |
|---|---|---|
| 1 | H | Head Judge |
| 2 | S | Speed Judge |
For definitions and roles of judges see JM - Judging show freestyle
For definitions and roles of judges see JM - Judging speed and multiples events
Assignment of judges
Assignment of judges
Each judge will be assigned by the Tournament Committee. Judge assignments will be provided to each NGB prior to the tournament. Changes to the judging assignments can be made right up until the start of an event.
There should never be more than 2 judges from the same country on a judging panel. There can only be one judge from a country in each judge type (i.e. Routine Presentation, Athlete Presentation, Difficulty etc.) (If insufficient number of judges from different countries are available to achieve this, the Tournament Director can make an exception.)
Each judge will be assigned by the Event Organiser. Judge assignments will be provided to each delegation prior to the tournament. An NGB may request changes to the assignment, this must be made in communication with the Event Organiser and the NGB should make all efforts to offer suitable replacements from their own delegation.
For international competitions, there should never be more than 2 judges from the same country on a judging panel. There can only be one judge from a country in each judge type (i.e. Presentation, Difficulty etc.) (If insufficient number of judges from different countries are available to achieve this, the Tournament Director can make an exception.)
The same judge types (I.e. difficulty or presentation) should never sit next to each other on a panel.
- Section removed:
Qualification of judges
Processes
Protests and appeals
Protests and appeals
The competition arrangers will designate an Appeals Committee that will hear and make decisions on protests and appeals within the competition. The Appeals Committee should consist of the tournament director (who will chair any Appeals Committee meeting but will not have voting power) and an odd number of voting members, at least 3. No more than one person from a country can be a member of the Appeals Committee. At least a senior judge, senior skipper and a member of the Technical Committees should be included in this committee. A member of the same country/delegation as the appealing party may not process an appeal, therefore a reserve member must also be appointed in advance. The reserve member has the right to attend and hear all other appeals where the appealing party isn't their country/delegation so as to ensure consistency, but they are not allowed to vote or voice their opinion during these appeals.
The competition arrangers will designate an Appeals Committee that will hear and make decisions on protests and appeals (collectively referred to as appeals) within the competition. The Appeals Committee should consist of the Tournament Director (who will chair any Appeals Committee meeting, but will not have voting power) and an odd number of voting members, at least 3. No more than one person from a country can be a member of the Appeals Committee. At least a senior judge, senior skipper and a member of the Technical Committees should be included in this committee. A member of the same country/delegation as the appealing party may not process a protest or appeal, therefore a reserve member must also be appointed in advance. The reserve member has the right to attend and hear all other protests and appeals where the appealing party isn't their country/delegation so as to ensure consistency, but they are not allowed to vote or voice their opinion during these appeals.
The Appeals Committee can hear protests on:
- A scoring error related to data entry or calculation error
- A decision by the tournament director or other tournament officials that is unfair or inconsistent with published IJRU rules
- Scores in speed and multiples events only if it has an effect on ranking or pertains to the top ranked entry
- For speed and multiples events, each delegation is allowed appeals with a deposit set by the organisers, in some cases the organisers may choose to assign each delegation a number of appeals tokens instead.
- If an appeal is successful the deposit or appeal token is returned to the delegation; if not, the deposit is not returned and the appeal token is consumed.
- If appeal tokens are used, delegations may submit more appeals than they have available appeal tokens, if the delegation runs out of appeal tokens before all of their appeals are processed, the processing stops.
- These appeals will be processed from highest-ranking to lowest-ranking
- A scoring error related to data entry or calculation error
- A decision by the Tournament Director or other tournament officials that is unfair or inconsistent with published IJRU rules
- Calls for disqualification of an athlete or team that grossly abuses IJRU competition rules.
- Scores in speed and multiples events only if it has an effect on ranking or pertains to the top ranked entry
- For speed and multiples events, each delegation is allowed appeals with a deposit set by the organisers, in some cases the organisers may choose to assign each delegation a number of appeals tokens instead.
- If an appeal is successful, the deposit or appeal token is returned to the delegation; if not, the deposit is not returned and the appeal token is consumed.
- If appeal tokens are used, delegations may submit more appeals than they have available appeal tokens, if the delegation runs out of appeal tokens before all of their appeals are processed, the processing stops.
- These appeals will be processed from highest-ranking to lowest-ranking
Appeals will not be accepted on:
- Other decisions or ratings of judges
The event organiser must specify if deposits, appeal tokens, or neither are used and the details for their use, such as how much the deposits are, and how they will be paid. Or how many tokens are available per delegation and what the process for distributing them are.
It is allowed to make appeals on matters or scores pertaining to your own, and/or another delegation.
A delegation may not make an appeal for results if they do not have entries in the competition event, age-, and gender category the appeal relates to.
A successful appeal on speed and multiples scores is one that changes the score of the top ranked entry, or if it changes the rank of another entry. To determine if the ranking would change, the re-counted entry score is compared to the results as they were before any other appeals were successful. A delegation may mark multiple appeals as related, to determine their success, the re-counted scores of related appeals are compared together against the results as they were before any other appeals were successful.
To make an appeal the following process should be used
- The delegation head coach or designated representative discusses the issue with the tournament director. The tournament director will propose a recommendation (and may consult with the full Appeals Committee, but this is not required). There may only be one designated representative for appeals per delegation, who must speak English or provide a translator.
- If the designated representative does not agree with this recommendation they will have a set time from the official release of results to submit a written appeal to the full Appeals Committee.
The appeal window for each official release of results will be defined and communicated by the Tournament Director with the official release of the results.
The window must be at least 15 minutes. The appeal window can be cut short if all delegations sign that they will not be making any appeal before the end of the appeals window.
- The appeal must include contact details to the designated representative, and a description of what is being appealed.
- If an appeal pertains to an entry, the appeal must include the competition event, entry number, and athlete name(s).
- For appeals of scores, the score believed to be true must be stated.
- On appeal of other matters than speed and multiples scores, the designated representative will present their case to the full Appeals Committee, and the Tournament Director will present the recommendation they made.
- On appeal of other matters than speed and multiples scores, the Appeals Committee will meet in private, discuss the issue and vote on the issue. A majority is required to overturn the original decision of the tournament director.
For appeals on speed and multiples scores, the Tournament Director or someone they appoint will select judges to re-count the video according to the video replay process, the result of this count will be the appeal outcome.- Note: If video replay is not available for the competition, the Appeals Committee will ask the designated representative for a video of the entry. This video must be filmed from the coach's box, with a still camera, where the athlete(s) are clearly visible throughout the recording, and the video shows the entire event: from the start of the timing track to the end of the event plus three seconds.
- The decision of the Tournament Committee is final and will be communicated to the designated representative, it cannot be further appealed.
If deposits are used the organisers will communicate in advance of the competition how and when deposits will be paid, and how much the deposits will be.
Appeals on speed and multiples scores that would change the ranking in medal or qualifiers positions will be handled before the medal ceremony, other appeals on speed and multiples scores may be handled later but before the results are published.
- The delegation head coach or designated representative discusses the issue with the Tournament Director. The Tournament Director will propose a recommendation (and may consult with the full Appeals Committee, but this is not required). There may only be one designated representative for appeals per delegation, who must speak English or provide a translator.
- If the designated representative does not agree with this recommendation they will have a set time from the official release of results to submit a written appeal to the full Appeals Committee.
The appeal window for each official release of results will be defined and communicated by the Tournament Director with the official release of the results.
The window must be at least 15 minutes. The appeal window can be cut short if all delegations sign that they will not be making any appeal before the end of the appeals window.
- The appeal must include contact details to the designated representative, and a description of what is being appealed.
- If an appeal pertains to an entry, the appeal must include the competition event, entry number, and athlete name(s).
- For appeals of scores, the score believed to be true must be stated.
- On protests or appeal of other matters than speed and multiples scores, the designated representative will present their case to the full Appeals Committee, and the Tournament Director will present the recommendation they made.
- On appeal of other matters than speed and multiples scores, the Appeals Committee will meet in private, discuss the issue and vote on the issue. A majority is required to overturn the original decision of the tournament director. The Appeals Committee is allowed to call additional people who are party to the appeal to ask them questions, such as the coach or athlete a protest is made against.
For appeals on speed and multiples scores, the Tournament Director or someone they appoint will select judges to re-count the video according to the video replay process, the result of this count will be the appeal outcome.
If video replay is not available for the competition, or has malfunctioned for the entry, the Appeals Committee will ask the designated representative for a video of the entry. This video must be filmed from the coach's box, with a still camera, where the athlete(s) are clearly visible throughout the recording, and the video shows the entire event: from the start of the timing track to the end of the event plus three seconds.
If an entry has already been re-counted due to another appeal or on the request of the Tournament Director the result of the previous recount will be used.
- The decision of the Appeals Committee is final and will be communicated to the designated representative, it cannot be further appealed.
The event organiser must communicate if video replay will be in use for the event.
Appeals on speed and multiples scores that would change the ranking in medal or qualifiers positions will be handled before the medal ceremony. Other appeals on speed and multiples scores may be handled later, but before the results are published.
If corrections are made after awards are distributed, athletes will not be required to return any incorrectly given awards, but they may choose to do so as a show of sportsmanship.
- Section added: Substitutions
- Section added: Injury
Starting order
Starting order
The starting order of entries for preliminaries will be randomly determined separately for each division. In the Finals the starting order is seeded by increasing qualifying score.
The starting order of entries for the first round will be randomly determined separately for each division. In the final round, the starting order is seeded by increasing qualifying score.
For DDC speed in the final round, the teams will be lined up based on their qualifying score in the order 4th, 2nd, 1st, 3rd from stage-right.
The DDC performance finals (freestyle battle) is held in four heats, two teams battle in each heat. For the first two heats the starting order is based on their qualifying scores. For the second two heats the starting order is based on the teams' results in the first two heats. Within the first three heats the team with the lower qualifying performance score will start. In the final heat either team may start, but after 20 seconds if neither team has started the team with the lower qualifying performance score will start.
- The top 2nd qualifying team meets the top 3rd qualifying team.
- The top 1st qualifying team meets the top 4th qualifying team.
- The teams who lost the first and second heat. The winner of this round place 3rd total, the loser places 4th total.
- The teams who won the first and second heat. The winner of this round place 1st total, the loser places 2nd total.
- Section removed:
Injury and substitutions
Recompeting
Introduction
Recompeting
There are instances when athletes may be eligible to recompete. This includes:
- Speed score outside the margin of error (3 jumps) and:
- Video replay unavailable and the 2 closest judges’ scores are not within 3 jumps
- Video replay available, but there is a technical issue
- Broken ropes
- Music failure
The Tournament Director is responsible for scheduling all opportunities to recompete and in specific instances will need to decide whether or not athletes are eligible to recompete. For broken ropes and some music failures, athletes are given an option to recompete.
The Tournament Director is responsible for scheduling all opportunities to recompete and in specific instances will need to decide whether or not athletes are eligible to recompete. For broken ropes and some music failures, athletes are given an option to recompete, but are not required to do so and may accept their first score.
If athlete(s) recompete, the athlete(s) should be given a minimum of 10 minutes between attempts (but if the athletes agree to it the break may be shorter). The score of the athlete(s)’ second attempt will be their final score.
Speed score outside the margin of error
Speed score outside the margin of error
If a speed score is outside the margin of error, the head judge will notify the tournament director. The tournament director will use the following procedures depending on whether video replay is available.
Video replay unavailable
The tournament director will notify the coach or team representative who was present in the coach’s box, who will then wait with the tournament director until the second attempt has been scheduled. The coach or team representative who was present in the coach’s box will be responsible for notifying the athlete(s) about when they will recompete.
The athlete(s) will be given a minimum of 10 minutes between attempts and the score of the athlete(s)’ second attempt will be their final score.
Video replay available
The tournament director will ensure that the event is recounted off the competition floor while the tournament continues by a separate replay judge panel. The athletes do not receive a second attempt.
The replay judge panel will continue to score the event until at least 2 judges get a score within 3 jumps. This score will be used to calculate a final, total speed score.
If a speed score is outside the margin of error, the Head Judge will notify the Tournament Director. The Tournament Director will use the following procedures depending on whether video replay is in use for the event.
Video replay not used for the event
The Tournament Director will notify the coach or team representative who was present in the coach’s box, who will then wait with the Tournament Director until the second attempt has been scheduled. The coach or team representative who was present in the coach’s box will be responsible for notifying the athlete(s) about when they will recompete.
Video replay used for the event
The Tournament Director will ensure that the entry is recounted off the competition floor by a separate replay judge panel while the tournament continues. The athletes do not receive a second attempt.
The replay judge panel will continue to score the entry until at least 2 judges get a score within 3 jumps. This score will be used to calculate a final, total speed score.
Video issue
Video issue
If a video recount is not possible for speed, and the video recount is needed, due to a technical issue such as the camera not recording the event properly, a file accidentally being deleted, a judge obstructs the view of the camera, or the camera ran out of space or power, the tournament director will notify the coach of record and the athlete(s) will be given an opportunity to recompete the event.
If the athlete(s) or coaches obstruct the view of the camera and a recount is not possible, the head judge from the replay judge panel should notify the tournament director. The tournament director will notify the coach of record that the athlete(s) will receive the original score.
If a video recount is needed for a speed or multiples event but it is not possible due to a technical issue such as the camera not recording the entry properly, a file accidentally being deleted, a judge obstructing the view of the camera, or the camera ran out of space or power, the Tournament Director will notify the coach of record and the athlete(s) will be given the option to recompete the competition event.
If the athlete(s) or coaches obstruct the view of the camera and a recount is not possible, the Head Judge from the replay judge panel should notify the Tournament Director. The Tournament Director will notify the coach of record that the athlete(s) will receive the original score.
Broken rope
Broken rope
If an athlete’s rope breaks unintentionally during an event and the majority of judges agree the rope is broken, the athlete will be given one additional attempt to compete the event successfully. However, once an athlete leaves the station, they can no longer claim a broken rope. A broken rope includes but is not limited to:
If an athlete’s rope breaks unintentionally during a competition event and the majority of judges agree the rope is broken, the athlete will be given one additional attempt to compete the competition event successfully. However, once an athlete leaves the station, they can no longer claim a broken rope. A broken rope includes but is not limited to:
- Frayed wire
- Rope separating from handle
- Snapped rope
- Broken handle (that impairs its use)
- Any breakage that halts the functionality of the rope.
If a majority of judges agree there is a broken rope, the head judge (in speed) or the floor manager after consulting the judge panel (in freestyle), will notify the tournament director immediately.
The tournament director will notify the coach or team representative who was present in the coach’s box, who will then wait with the tournament director until the second attempt has been scheduled. The coach or team representative who was present in the coach’s box will be responsible for notifying the athlete(s) about when they will recompete.
If unavailable, the tournament director will notify the coach on record, national head coach or head of delegation. The coach will have 5 minutes to decide whether to recompete the event.
If a majority of judges agree there is a broken rope, the head judge (in speed) or the floor manager after consulting the judge panel (in freestyle), will notify the Tournament Director immediately.
The Tournament Director will notify the coach or team representative who was present in the coach’s box, who will then wait with the Tournament Director until the second attempt has been scheduled. The coach or team representative who was present in the coach’s box will be responsible for notifying the athlete(s) about when they will recompete.
If there was no one available in the coach’s box, the Tournament Director will notify the coach on record, or delegation Head Coach. The coach will have 5 minutes to decide whether to recompete the competition event.
If they choose not to recompete, they will be given the original judges’ scores. The athlete(s) will be given a minimum of 10 minutes between attempts if they choose to recompete and the score of the athlete(s)’ second attempt will be their final score.
If the rope breaks again on their second attempt, they will not be given another chance to recompete the event, but they may bring an additional (set of) rope(s) into the station for their second attempt to use if their rope breaks again
If the rope breaks again on their second attempt, they will not be given another chance to recompete the competition event, but they may bring an additional (set of) rope(s) into the station for their second attempt to use if their rope breaks again
For Single Rope events one extra rope per athlete is allowed, for Double Dutch and Wheels one extra set of ropes is allowed. For team events, the team only gets 2 attempts regardless of which athlete’s rope breaks. This means that one athlete’s rope could break in the first attempt and a different athlete’s rope could break in the second attempt, but they will still only receive 2 attempts.
Music failure
Music failure
If the music fails during an event, the athlete(s) should continue the event without music. After the event, the floor manager will notify the tournament director. The tournament director will consult with the music operator to determine if the issue was caused by the equipment playing the music. If so, the athlete(s) will be given the opportunity to recompete the event.
The tournament director will notify the coach or team representative who was present in the coach’s box, who will then wait with the tournament director until the second attempt has been scheduled. The coach or team representative who was present in the coach’s box will be responsible for notifying the athlete(s) about when they will recompete.
If unavailable, the tournament director will notify the coach on record, national head coach or head of delegation. The coach will have 5 minutes to decide whether to recompete the event.
If the music fails during a competition event, the athlete(s) should continue the competition event without music. After the competition event, the Technical Judge will notify the Tournament Director. The Tournament Director will consult with the music operator to determine if the issue was caused by the equipment playing the music. If so, the athlete(s) will be given the opportunity to recompete the competition event.
The Tournament Director will notify the coach or team representative who was present in the coach’s box, who will then wait with the Tournament Director until the second attempt has been scheduled. The coach or team representative who was present in the coach’s box will be responsible for notifying the athlete(s) about when they will recompete.
If there was no one available in the coach’s box, the Tournament Director will notify the coach on record, or delegation Head Coach. The coach will have 5 minutes to decide whether to recompete the competition event.
If they choose not to recompete, they will be given the original judges’ scores. The athlete(s) will be given a minimum of 10 minutes between attempts if they choose to recompete and the score of the athlete(s)’ second attempt will be their final score.
If the wrong music is played, compared to what the athlete(s) submitted, they should stop their routine within 5 seconds. If they can provide the correct music within 10 minutes, they will be given the opportunity to recompete the event. No recompetes will be given if the athlete(s) have submitted the wrong music.
If the wrong music is played, compared to what the athlete(s) submitted, they should stop their routine within 5 seconds. It is recommended that the athlete(s) sit down to make this clear, but other signals are allowed. If they can provide the correct music within 10 minutes, they will be given the opportunity to recompete the competition event. No recompetes will be given if the athlete(s) have submitted the wrong music.
Standards
Competition area
Competition area
The competition floor should be a high quality, wooden sprung or cushioned sports floor.
All competition areas must be measured from the outside edge of the boundary.
The boundaries of the competition area will be marked with well-defined lines. The colour of these marks should be a clear contrast from the floor and other pre-existing marks on the floor.
There should be a 2-meter margin between each competition field.
There should be at least a 1-meter margin between each competition field.
Freestyle field
Freestyle fields are 12×12-meter squares.
Show freestyle field
Show freestyle fields will be dependent on the size of the venue, a minimum of 16×24-meters are recommended. The available space should be communicated well in advance.
Show freestyle and DDC performance field
Show freestyle fields will be dependent on the size of the venue, a minimum of 16×24-meters for Show Freestyle is recommended. The available space should be communicated well in advance.
The event organiser must communicate the size of the show freestyle field.
Speed and multiples field
Speed and multiples stations are 5×5-meter squares.
Coach’s box
A 1×1-meter coach’s box will be placed outside each speed and freestyle field and positioned at one of the corners.
One of the four sides of the coach’s box must be a part of the freestyle field or speed field’s side.
The coach’s box should not block the view of the judges or video-replay cameras.
Example with one freestyle field containing four speed fields, this can be extended in all directions. This illustration uses a 2-meter margin between fields, this can be decreased to 1-meter.
Equipment and uniforms
Equipment and uniforms
Ropes
Ropes can generally be of any length.
The number of ropes allowed in the competition field is limited in all events except show freestyle. For Single Rope and Wheel events the number of ropes must not be greater than the number of athletes in the event. For Double Dutch a maximum of one set of ropes (2 ropes make a set) is allowed. Exceptions from this rule can be made in case of a recompete as detailed in the Judging Manual.
The number of ropes allowed in the competition field is limited in all competition events except show freestyle. For Single Rope and Wheel events the number of ropes must not be greater than the number of athletes in the event. For Double Dutch a maximum of one set of ropes (2 ropes make a set) is allowed. Exceptions from this rule can be made in case of a recompete as detailed under Recompeting.
For DDC events, only cotton ropes, polyester ropes, beaded ropes, vinyl ropes and wire ropes are allowed. Ropes of any other type of material cannot be used. If a team is unsure they should confirm with the Event Organiser before the event.
Props
No props or special equipment other than that which is attached to the body during the whole routine may be used to add to the presentation and/or the degree of difficulty of the routine. Jewellery is allowed at the athlete’s discretion and at their own risk.
Generally, no props or special equipment other than that which is attached to the body during the whole routine may be used to add to the presentation and/or the degree of difficulty of the routine. Jewellery is allowed at the athlete’s discretion and at their own risk.
For DDC performance, props such as a ball, a hat, an additional rope, etc. may be allowed, however this must be registered beforehand. Only one type of prop is allowed per entry, but the quantity of props allowed is up to the number of athletes in the entry. The Event Organiser may deny a team's request to use a specific prop, at their own discretion.
Uniform
Supportive athletic shoes must be worn. If an athlete loses a shoe during a routine, no skills will be scored whilst the athlete doesn’t wear their shoes.
Costumes must not go against the IJRU Code of Ethics or Code of Conduct.
Music
Music
Music should be no longer than the allowed max time of the event it is used for, if not the music will be cut off at the length of the event. The time of the music is measured from the start of the audio file, not from the first audible signal.
At the allowed max time of the event a soft-BEEP (defined in the Technical Manual) will be inserted.
Music should generally be submitted in advance; however, the athletes should be able to provide a USB with their music in case of a music failure. The ability to test the music before the competition should be provided.
Music should be no longer than the allowed max time of the competition event it is used for, if it is too long the music will be cut off at the length of the competition event. The time of the music is measured from the start of the audio file, not from the first audible signal.
Music should generally be submitted in advance; however, the athletes should be able to provide a USB or a device with a 3.5mm headphone output with their music in case of a music failure. The ability to test the music before the competition should be provided.
Music must not go against the IJRU Code of Ethics or Code of Conduct.
The event organiser must communicate when and how music testing will be offered.
The music operator should not stop music before the end of the music file submitted, unless signalled by the Tournament Director or Technical Judge.
Judging Manual
Pages added
- Page added: Bonuses and Deductions
- Page added: Entertainment
- Page added: Judging DDC Performance and DDC Freestyle Battle
- Page added: Technique
- Page added: Deductions
- Page added: Difficulty
- Page added: Judging Double Dutch freestyle events
- Page added: Presentation
- Page added: Deductions
- Page added: Deductions
- Page added: Difficulty
- Page added: Judging Single Rope freestyle events
- Page added: Presentation
- Page added: Deductions
- Page added: Difficulty
- Page added: Judging Wheel freestyle events
- Page added: Presentation
- Page added: Required Elements
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- Page removed:
Deductions - Page removed:
Required Elements - Page removed:
Deductions - Page removed:
Difficulty - Page removed:
Presentation
Changed pages
Difficulty
Moved from freestyle/difficulty.md
Introduction
Difficulty
Difficulty judges will award a level for each skill performed by the athletes. Judges should not score skills being completed if 25% of the team is not performing (I.e. either in a miss or standing still/not moving). (For example, 12 athletes performing four 3-wheels, one 3-wheel makes a mistake. The difficulty judge should not award points until all 3-wheels are actively jumping again.)
At the top of each table/matrix column is the level of difficulty (0.5, 1, 2, etc.) with the skills in that level below it. Each row groups skills by element (multiples, power, rope manipulations, etc). If a skill includes two "starting value" skills, add the value of the skills together to get a total level of difficulty for the skill. A 0.5 level does not add difficulty to another skill/component.
During a routine, the difficulty judges mark the difficulty level of each skill successfully performed within the time limit of the routine.
Single Rope
Single Rope
The Single Rope freestyle skills and modifiers are grouped by elements below. For freestyle with more than one athlete, if different skills are performed simultaneously, award credit for the lowest skill completed. If one athlete misses during a skill, this skill does not count, and no difficulty will be awarded until all athletes have resumed executing skills.
The Single Rope freestyle skills and modifiers are grouped by elements below. If different skills are performed simultaneously, award credit for the lowest skill completed. If one athlete misses during a skill, this skill does not count, and no difficulty will be awarded until all athletes have resumed executing skills.
| Starting Level | 0 | 0.5 | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|---|---|
| Multiples | Single | Double | Triple | Quad | Quintuple | Sextuple | Septuple | |
| Power | Bubble (regardless of the number of wraps) | Basic power (not pulling rope): basic frog, basic push-up, butt bounce, back jump | Power pulling rope: frog exit, push-up, crab, two footed entry for frog | One handed power | Backwards power: examples- darkside, sunny D | |||
| Gymnastics | Cartwheel and round-off | Handsprings, kip, suicide | Flips | |||||
| Rope Manipulation | Side swing | Criss-cross, 180 on the ground | One hand restricted: toad (leg over cross), cougar (leg over), EB (one hand behind back), restricted side swing | Both hands restricted: AS, CL, TS, caboose, elephant, weave | ||||
| Releases | Basic release, inversed release, snake release, floater | Mic release, 2 handled rope release | Lasso (snake release above head, catching it out of the air) | |||||
| Scoops / Interactions | One athlete is scooped and basic wheel jumping, basic leap frog | Multiple athletes are jumped by scoop, Multiple ropes moving during scoop, leap frog (scoop) | Multiple ropes + multiple athletes moving during scoop | |||||
| Footwork | Footwork |
When scoring wraps, score an individual level of difficulty for every time the rope passes under the body or as a wrapped side swing (+1 level for jumping a wrapped rope, with each additional wrap around the body that is jumped adding a level, with a limit of +3).
When scoring releases, score the release as a separate skill unless the release is caught, and a skill is completed with it all in the air at the same time.
A multiple is when a rope makes more than one rotation around the athlete’s body while the athlete is in the air, if the multiple starts with a side-swing the athlete’s feet must have left the ground before the rope pass by their feet, similarly if a multiple ends with a side-swing the rope must have passed the athlete’s feet before the athlete’s feet touch the ground, otherwise those rotations are not counted and the skill is credited considering the fewer rotations.
In multiples: once a hand has been placed in a restricted position, it must change positions or exit and re-enter a restricted position before it will further increase the level of that skill. The hand restrictions are scored independently of each other. If a hand is left in a restricted position for more than one revolution of the rope without changing that position, no additional levels will be awarded to the skill for the restricted position. Examples:
- Quintuple AS (two versions) – Side, open (going into AS), AS, AS, AS = L6
- L4 for quint, L2 for two hands restricted in the first AS
- Quintuple AS – Side, AS, open, AS, open = L8
- L4 for quint, L2 for two hands restricted in the first AS, L2 for two hand restricted in the second AS because the first restriction was exited and re-entered
- Side-EB-CL = L4
- L2 for triple, L1 for restricting one of your arms behind your back during the side swing on the 2nd rotation of the rope, L1 for restricting your second arm behind your legs on the third rotation of the rope
For power skills the entry and exit are scored separately
The following modifications will add 1 level to the skill being performed (unless otherwise specified):
Multiples
- Body rotation (at least 270 degrees in twist or flip direction): EK, BC, Full Twist
- An additional +1 level for every 180-degree turned in the air beyond a 360 when jumped ex. 540, 720, 900
Power/gymnastics
- Criss-cross performed with power/strength skill and/or flips (criss-cross, EB, Toad…)
- Landing in push-up, split or crab position
- Landing in frog position (+2)
- Assisted flips interaction (unless one athlete is supporting an athlete all the way around in the flip, in which case, reduce the level by 1)
- An additional +1 level for every 90 degree turn in power when the rope is pulled
Manipulations
- Switch crosses (AS×AS, criss-cross×criss-cross, AS×CL as long as the arm on top changes…)
- Go-go’s/crazy criss-cross (one hand crosses twice across body, leg or arm without uncrossing)
- Wraps (scored as explained above)
- Change direction of rope movement in the air (EK- rope continues in same direction: doesn’t count)
- Switching handles
- Transition jump (jumping a one hand restricted skill and in one jump, jumping the opposite side one hand restricted skill (such as crouger-crouger))
Releases
- Catching a release in a restricted position
- Releasing a handle in a restricted position if, and only if, the hand is completely behind the body (behind the back or behind both legs)
- Catching a release with something other than a hand (such as scooping the rope, squeezing it with a body part, or landing the rope on a foot, shoulder or similar, jumping the rope with the rope caught on a body part)
Negative modifiers/limits
- -1 level: Gymnastics with rope held with one hand
Exceptions
- Kips and front handsprings with a whip (pulling the rope under before landing) are level 6
- The money-maker/kamikaze frog, back handspring pulling rope under before landing on hands are level 7
Example Skills and Explanation
The matrix is to be used as a baseline for determining the difficulty level of each skill completed. A single double under is considered a level 1 skill. If a restricted arm movement is added to the double under (ex: double under leg cross), a judge must then add the level 1 of the double under with the Level 1 of a restricted arm, thus the level the judge records is a level 2 for that skill. If the same skill is completed in a triple under, the level recorded would be level 3. Restricted arm cross is level 1, triple under is level 2, making a TJ, with a total level 3.
Several base skill levels can be added together to create a higher level for one skill. For example, a backflip that includes a triple under and an under the leg cross (TJ) would earn a level 6. Backflip is level 3, Triple Under is level 2, and an under the leg cross level 1.
Criss-Cross do not increase the level of difficulty in multiples, but it does increase the difficulty levels in power and gymnastics skills. A frog jumped in isolation is a level 2 for landing the frog with the rope pulled under. When a criss-cross landing is added to the frog, the skill becomes a level 3.
A judge must be familiar enough with jump rope movements and skills that they can easily determine the level of the skills as they happen and enter the correct level on the designated method of score collection.
Double Dutch
Double dutch
Double Dutch
Double Dutch skills and modifiers are grouped by elements below. For Double Dutch pairs freestyle, if different skills are performed simultaneously, award credit for the lowest skill completed, unless the interaction is listed as a modifier.
Double Dutch skills are scored per snapshot which is the sum of the difficulty of the skill the jumpers are doing when a rope passes under their feet/hands added to the difficulty of what the turners are doing with that rope at the time. (For example, when jumping over one rope the jumper is transitioning from a upright jump to a push-up (L2), on the next rope the jumper is transitioning from a push-up to an upright jump (L2), one turner restricts this rope by an arm turned under the knee in a crouger position (+1) resulting in a Level 3 snapshot. This sequence would be scored Level 2, Level 3).
A difficulty level is awarded to all jumps where all athletes are actively involved with the skill (for example, assisting a flip into the ropes while standing outside the ropes is credited because the assisting athlete is actively involved in performing the skill. Similarly, turner involvement skills can be credited on its own as long as all the athletes who are not turning are jumping in the ropes).
| Starting Level | 0 | 0.5 | 1 | 2 | 3 | 4 |
|---|---|---|---|---|---|---|
| Multiples | Single | Double | Triples and quads | Quints and sextuples | Septuples and octuples | |
| Power | Mountain climber, power without jumping the rope (ex: up the ladder push-up), piggyback | Frog, push-up, crabs, butt bounces, back jump, splits, leap frog, kip | Hand hops, two-foot frogs, v kick, backbends/bridges | |||
| Gymnastics | Cartwheel, round-off, 360-degree rotation of body | Handsprings, suicide | Flips | |||
| Turner involvement | Basic turning (backwards and forwards) | Going into Synchronized Wheel | Pinwheel, Going into Alternating Wheel, turner skills only involving one hand movement (ex: leg over, and criss-cross) | Turner skills involving more than one hand movement (ex: restriction of both hands, power skills, and gymnastics) | ||
| Releases | Helicopter, floaters | Mic, two handled release | ||||
| Switches | Basic switch (athlete does not enter with next turned rope) | Quick switch, Wheel switch, Exchange of handles during Wheel, any interaction between jumper and turner | ||||
| Footwork | Footwork |
A turner involvement skill will only add a level of difficulty when the turner(s) transition between turner skills. This means that a turner involvement skill will not continue to add a level of difficulty if the turner holds the skill for more than 2 jumps.
For turner involvement skills completed in wheel, judges should use the wheel difficulty matrix. Note that .5 skills do not increase difficulty levels of another skill or component.
The "starting value" of turner involvement skills is awarded per turner except for:
- Basic pin Wheel
- Basic Wheel
This means that if both turners restrict the same rope under one knee in a crouger position while in normal Double Dutch turning they are awarded +1 Levels each.
The following modifications will add 1 or more levels to the skill being performed (unless otherwise specified):
Power/gymnastics
- An additional +1 level for every 90-degree turn in power when the rope is pulled
- One handed frog-type skills
- An additional +1 level for each 360-degree rotation of the body in a power or gymnastics skill
Interactions
- Power skills done over another athlete, and an additional +1 level for each additional layer in a power skill
- +2 levels for flips over another athlete
- Assisted flips interaction (unless one athlete is supporting an athlete all the way around in the flip, in which case, reduce the level by 1)
- Section added: Long Rope
- Section added: Traveller
- Section removed:
General - Section removed:
Repeated Skills
Presentation
Moved from freestyle/presentation.md
Introduction
Presentation
Presentation is divided into two sets of judges, Athlete Presentation (PA) and Routine Presentation (PR) judges. These judges make marks (+, ✓, -) throughout the routine.
Presentation Judges in Show Freestyle Events are divided into two sets, like other Freestyle Events. These judges make marks (+, ✓, -) throughout the routine but at least every 2 seconds.
- Section added: Athlete Presentation - Form and Execution
- Section added: Athlete Presentation - Style
- Section removed:
Athlete Presentation - Form and Execution (Technicality) - Section removed:
Athlete Presentation - Misses
Judging show freestyle events
Moved from show-freestyle/index.md
Introduction
Judging show freestyle events
This part of the manual explains how a show freestyle event is judged both for difficulty, presentation, required elements as well as how deductions are noted by the judges.
There are four different types of freestyle judges, each responsible for evaluating one or more areas of the score.
- PA – Athlete Presentation
- PR – Routine Presentation
- R – Required Disciplines
- D – Difficulty
- PA – Athlete Presentation
- PR – Routine Presentation
- R – Required Disciplines
- D – Difficulty
Judging freestyle events
Introduction
Judging freestyle events
This part of the manual focusses on all different judging aspects of a freestyle event.
This contains all rules about the difficulty, presentation, required elements of a freestyle and how deductions are being given.
Freestyle judges will evaluate routines based on difficulty and presentation. Judges will also record any deductions.
There are four different types of freestyle judges, each responsible for evaluating one or more areas of the score.
- PA – Athlete Presentation
- PR – Routine Presentation
- R – Required Elements
- D – Difficulty
There are several types of freestyles all with differing judging methods, you can explore them in the pages linked below.
What's new
Changes compared to v3.0.0.
- Section removed:
Music failure
Judging Manual
Introduction
Judging Manual
The Judging Manual (JM), defines rules concerning the judging of all different events of all IJRU competitions.
It is divided into 3 main parts:
- Judging speed and multiples events
- Judging freestyle events
- Judging show freestyle events
The Judging Manual (JM), defines rules concerning the judging of all different competition events of all IJRU competitions.
This manual is meant for judges, coaches and athletes to understand and execute the IJRU rules in a correct way.
Recompeting
Introduction
Recompeting
The head judge (in speed and multiples events) or the floor manager after consulting the judge panel (in freestyle), will notify the tournament director immediately if the 2 closest judges’ scores are not within 3 jumps and/or an athlete has the option to recompete an event. The following represent situations where athletes are eligible to recompete based on judging:
- If the 2 closest judges’ scores are not within 3 jumps and the tournament does not have video replay
- Broken ropes
If video replay is available, the speed entry will be recounted from the video and the athletes will not recompete.
For speed and multiples events, the Head Judge will notify the Tournament Director immediately if an athlete is eligible to recompete. Athlete(s) are eligible to recompete in the following instances:
- If the 2 closest judges’ scores are not within 3 jumps and the tournament does not have video replay
- Broken ropes
- Interference or sabotage
If video replay is available for the tournament and the judges are outside the allowed margin of error described above, the speed entry will be recounted from the video and the athletes will not recompete. The Head Judge should still notify the Tournament director if the scores does not fall within the allowed margin of error, to speed up the process of video replay.
For freestyle events, the Technical Judge will notify the Tournament Director immediately if an athlete is eligible to recompete. Athlete(s) are eligible to recompete in the following instances:
- Broken ropes
- Interference or sabotage
There may be instances when athletes get to recompete events based on a decision by the Tournament Director. When this happens, judges should score the event based on the relevant judging rules.
Counting
General
General
No deductions are made for any misses in speed or multiples events.
No deductions are made for any misses in speed or multiples events, once a miss occurs the athlete(s) are allowed to resume jumping immediately and there are no special requirements for how this is done.
Single ropes must be turned in a forward motion, whereas Double Dutch ropes must be turned counter clockwise with the right hand and clockwise with the left hand.
Speed
Speed
For speed events, judges count the first completed right foot jump and each additional alternating right foot jump.
If an athlete misses and the judge recognizes they counted the jump the miss occurred on, the judge will resume counting on the right foot jump once the athlete completes a right foot jump, followed by a left foot jump. If an athlete misses at the end of an event and a judge has not yet taken off a jump, they will deduct one jump from the final score.
For speed events, athletes must jump with their feet in an alternating fashion. On one jump only the right foot must touch the ground and on the next jump only the left foot must touch the ground. If an athlete repeats the same foot twice or more without alternating to the other foot in between judges should stop counting until an alternation occurs.
For all speed events, judges count the first completed right foot jump and each additional alternating right foot jump.
If an athlete misses and the judge recognizes they counted the jump the miss occurred on, the judge will resume counting on the next countable jump after the athlete has completed a countable jump. If an athlete misses at the end of a competition event and a judge has not yet taken off a jump, they will deduct one jump from the final score.
Double Unders
Double Unders
For double unders, judges count each jump where both feet land simultaneously after the rope has passed under the feet twice, while completing two forward vertical rotations around the body.
If an athlete misses and the judge recognizes they have counted the double under the miss occurred on, the judge will resume counting again on the second double under following the miss. If an athlete misses at the end of an event and a judge has not yet taken off a jump, they will deduct one jump from the final score.
If an athlete misses and the judge recognizes they have counted the double under the miss occurred on, the judge will resume counting again on the second double under following the miss. If an athlete misses at the end of a competition event and a judge has not yet taken off a jump, they will deduct one jump from the final score.
Consecutive Triple Unders
Consecutive Triple Unders
For triple unders, judges count each jump where both feet land simultaneously after the rope has passed under the feet three times, while completing three forward vertical rotations around the body.
Once an athlete has completed one triple under, judges stop counting when the athlete either stops, misses, or completes any skill other than a triple under.
If an athlete misses before completing 15 triple unders, they will have one more attempt at starting the event. If the athlete decides to continue with a second attempt, the scores will be reset (not recorded) and the athlete is committed to the score of the second attempt.
30 seconds after the start of the event, the athlete is no longer eligible to begin the event or start a second attempt and the judges must not count any triple unders performed by the athlete.
Time the judges take to get ready or reset their counters is not counted against the athlete’s 30 seconds. However, if an athlete misses before the 30 second call-out and the judges are not ready to start again before the 30 seconds call-out, the athlete is allowed to start immediately after the judges are ready, even if that is after the 30 seconds call-out.
If an athlete misses before completing 15 triple unders, they will have one more attempt at starting the competition event. If the athlete decides to continue with a second attempt, the scores will be reset (not recorded) and the athlete is committed to the score of the second attempt. For both attempts, misses on any preparation jump(s) before the athlete completes their first triple under does not count as a miss and the athlete may resume their preparation jumps.
30 seconds after the start of the competition event, the athlete is no longer eligible to begin the competition event or start a second attempt and the judges must not count any triple unders performed by the athlete.
Time the judges take to get ready or reset their counters is not counted against the athlete’s 30 seconds. If an athlete misses before the 30 second call-out and the judges are not ready to start again before the 30 seconds call-out, the athlete is allowed to start immediately after the judges are ready, even if that is after the 30 seconds call-out.
Judging speed and multiples events
Introduction
Judging speed and multiples
Judging speed and multiples events
Judges will count the jumps of each athlete from the beginning to the end of each speed and multiples event, using an IJRU-approved device.
Head Judges are responsible for:
- All communication at a station. This includes communication with the tournament director, athlete(s), and coaches.
- Showing the athlete(s) where the camera is in the station (if video replay is being used)
- Checking that the correct athlete is at their station before the event starts.
- Reporting false starts and false switches after confirming that a majority of judges agree a false start or switch has occurred.
- All communication at a station. This includes communication with the tournament director, athlete(s), and coaches.
- Showing the athlete(s) where the camera is in the station (if video replay is being used)
- Checking that the correct athlete is at their station before the competition event starts.
- Reporting false starts and false switches after confirming that a majority of judges agree a false start or switch has occurred.
Head Judges may communicate an approximate, unofficial score to the athlete.
If 2 of the 3 judges scores differ by more than 3 for a speed or multiples event, the head judge must record the scores on the score sheet and immediately notify the tournament director, prior to the start of the next heat.
Where scores are not automatically collected from each judge by electronic means, or in the case of an electronic system failure in use, it is the Head Judge’s responsibility to record the exact number shown on all the station’s judges’ approved devices onto a scoresheet. The head judge may record 1 less than the number shown on the judges’ devices if the judge communicates that in accordance with the rules in this chapter.
The speed judges are called S - Speed Judge and H - Head Judge.
Violations
False Starts
False Starts
A false start occurs if an athlete’s rope begins a rotation before the start signal.
A false start results in a deduction from the score. See Calculating speed and multiples scores for deduction values.
All judges need to watch for and report false starts to the head judge following the heat. A majority of judges must agree that a false start occurred for the athlete(s) to receive a deduction.
If a false start occurs, all judges are still required to count the event.
If a false start occurs, all judges are still required to count the event.
False Switches
False Switches
In team speed or multiples events, a false switch may occur if an athlete’s rope begins a rotation, or if an athlete takes the ropes from a turner or enters the ropes before the signal to switch sounds.
Each false switch results in a deduction from the score. See Calculating speed and multiples scores for deduction values.
All judges need to watch for and report false switches to the head judge following the heat. A majority of judges need to agree on the number of false switches that occurred in an event.
All judges need to watch for and report false switches to the head judge following the heat. A majority of judges need to agree on the number of false switches that occurred in an entry.
During a Single Rope speed or multiples event with more than one athlete, when the switch beep occurs, judges immediately stop counting the prior athlete and start counting the next. Any extra jumps by the prior athlete after the beep are not counted but also not penalized.
For Double Dutch Speed Relay (DDSR), the following turning and jumping order must be followed:
- A and B turn for C, who is facing B
- A and C turn for D, who is facing A
- D and C turn for B, who is facing C
- D and B turn for A, who is facing D
Judges should not count any jumps that are not performed in this manner.
Space violations
Space violations
A space violation occurs any time part of an athlete’s body touches the ground outside of the competition boundary.
A team may receive a space violation for any team member competing in the event who commits a space violation, including members of the team who are competing in the event but not actively jumping at the time of the space violation.
A space violation can also occur if anyone in the coach's box enters the competition boundary, or fully leaves the coach's box.
A team may receive a space violation for any team member competing in the entry who commits a space violation, including members of the team who are competing in the entry but not actively jumping at the time of the space violation.
During a space violation, the judges must stop counting, and the head judge must verbally notify the athlete(s) that they are out of bounds.
Judges resume counting once the athlete(s) have re-entered the competition area.
An athlete cannot receive an additional space violation until they have successfully completed a counted jump within the competition area.
If a space violation interferes with, obstructs, or impedes an opposing athlete/teams’ rope(s), the head judge will award a re-jump to the affected athlete/team. The affected athlete/team can decide if they wish to accept the re-jump or submit their current score. They must notify the head judge of their decision before leaving the competition floor.
- Section added: Obstructions
Video replay
Introduction
Video replay
A video camera might be provided for each speed and multiples station to allow for recounts due to inaccurate clicking. If the 2 closest scores from the original judge panel and attempt are not within 3 jumps and video replay is available at the tournament, the event will be recounted off the competition floor while the tournament continues by a separate replay judge panel.
The replay judge panel will continue to score the event until at least 2 judges get a score within 3 jumps. This score will be used to calculate a final, total speed score. If the athlete(s) or coaches obstruct the view of the camera and a recount is not possible, the head judge from the replay judge panel should notify the tournament director.
If a video replay has occurred, regardless of the reason (such as a valid or invalid appeal, or at the request of the Tournament Director) the score of the video replay will be used.
Technical Manual
Pages added
- Page added: Calculating DDC freestyle scores
- Page added: Calculating Double Dutch freestyle scores
- Page added: Calculating freestyle event scores
- Page added: Calculating Show Freestyle scores
- Page added: Calculating Single Rope freestyle scores
- Page added: Calculating Wheel freestyle scores
Pages removed
- Page removed:
Calculating freestyle scores - Page removed:
Calculating Show Freestyle scores
Changed pages
The results
Moved from results.md
Unofficial results
Unofficial results
Prior to results being verified and authorized, some results may be published as unofficial scores. These are unofficial scores and not finalized until results are officially published and announced. It is not required to publish unofficial results and all variables are optional.
For speed events, the result () and rank () may be published.
For freestyle events, the result (), difficulty score (), presentation score (), deduction score (), required elements score (), and rank () may be published.
For overall and all-arounds, the result for each component event (), normalised score for each event (), total normalised score (), rank for each component event (), rank sum (), and total rank () may be published.
For freestyle events, the result (), difficulty score (), presentation score (), required elements/disciplines score () (when used), deduction score (), and rank () may be published.
For overall, the result for each component event (), normalised score for each event (), total normalised score (), rank for each component event (), rank sum (), and total rank () may be published.
Official results
Official results
After all verifications have been made, the results can be published. These should include everything listed under unofficial results with the difference that only and are optional (they must be published if a tie had to be resolved in that Overall or All-Around category)
After all verifications have been made, the results can be published. These should include everything listed under unofficial results with the difference that only and are optional (they must be published if a tie had to be resolved in that Overall category)
Score calculations and results
Introduction
Calculation of scores and results
Score calculations and results
The goal of this chapter is to be easily understood by the wider community of our sport as well as being clear and accurate as to leave no questions on how the calculations will be implemented. To meet both goals, some sections will be accompanied by an expansion panel containing examples and simplified explanations using less math formulas.
Averaging
Averaging
If there are two judges of a type the two scores are averaged.
If there are two judges of a type, the two scores are averaged.
Example
| Judge | Score |
|---|---|
| Judge 1 | 112 |
| Judge 2 | 114 |
Gives an average of
If there are three judges of a type the two closest scores are averaged, if the scores are equally spaced the benefit goes to the athlete and the two higher scores are averaged.
If there are three judges of a type, the two closest scores are averaged, if the scores are equally spaced the benefit goes to the athlete and the two higher scores are averaged.
Example
| Judge | Score |
|---|---|
| Judge 1 | 112 |
| Judge 2 | 114 |
| Judge 3 | 118 |
Since judges 1 and 2 are closer (2 clicks) than judges 2 and 3 (4 clicks), scores from judges 1 and 2 are averaged for a total score of 113.
A similar situation:
| Judge | Score |
|---|---|
| Judge 1 | 112 |
| Judge 2 | 115 |
| Judge 3 | 118 |
Since judges 1 and 2 are apart by 3 clicks and judges 2 and 3 are also apart by 3 clicks, the higher pair of scores (judges 2 and 3) are used. Those two scores are averaged for a score of 116.5.
If there are four or more judges of a type the highest and lowest scores are dropped, and the remaining scores are averaged.
Example
| Judge | Score |
|---|---|
| Judge 1 | |
| Judge 2 | 115 |
| Judge 3 | 118 |
| Judge 4 | 119 |
| Judge 4 |
Judge 1 and Judge 5 who has the lowest and highest scores are dropped leaving judge 2, 3 and 4 which are then averaged
Rounding
Rounding
All variables are calculated without applied roudning, except for Capital Letter Variables and functions (duch as , , , , , ) which is roundee to two decimal places
All variables are calculated without applied rounding, except for Capital Letter Variables and functions (such as , , , , , ) which is rounded to two decimal places
Example, If the variable is , then
Calculating the ranking
Speed events
Speed events
The athlete or team with the highest result () is ranked first (rank 1). The athlete with the second highest result is ranked second, (rank 2) and so on.
In the case of a tie, where the number of athletes or teams () have the same result (), which would result in the rank (), all those athletes or teams are awarded the same rank (). The next best result () is ranked with rank plus the number of teams/athletes (). For example, if 3 athletes () have the same speed score and rank 4th, they all get ranked fourth (rank 4). The athlete with the next score gets ranked seventh, (rank 7) since is 4 and is 3 their sum is 7 ().
The entry with the highest result () is ranked first (rank 1). The entry with the second highest result is ranked second, (rank 2) and so on.
In the case of a tie, where a number of entries () have the same result () which would result in the rank (). All those entries are awarded the same rank (). The next best result () is ranked with rank plus the number of entries in the tie (). For example, if 3 entries () have the same speed score and rank 4th, they all get ranked fourth (rank 4). The entry with the next score gets ranked seventh, (rank 7) since is 4 and is 3 their sum is 7 ().
Freestyle events
Freestyle events
The athlete or team with the highest result () is ranked first (rank 1). The athlete with the second highest result is ranked second, (rank 2) and so on.
In case of a tie, where multiple teams or athletes have the same result (), the athletes or teams will be further compared based on their deduction score (). The athlete or team with fewer deductions is ranked first.
If this does not resolve the tie, the athletes or teams with the same result, and deduction score will be further compared based on their Required Elements score (). The athlete or team with fewer missed required elements are ranked first.
If this does not resolve the tie, the athletes or teams with the same result, deduction score, and required elements score will be further compared based on their presentation score (). The athlete or team with the higher presentation score is ranked first.
If this does not resolve the tie, the athletes or teams with the same result, deduction score, required elements score and presentation score will be further compared based on their difficulty score (). The athlete or team with the higher difficulty score is ranked first.
If this does not resolve the tie and there are athletes or teams with the same result, deduction-, required elements-, presentation-, and difficulty score, which would result in the same rank , all those athletes or teams are awarded rank . The next best result () is ranked with rank .
The entry with the highest result () is ranked first (rank 1). The entry with the second highest result is ranked second, (rank 2) and so on.
In case of a tie, where multiple entries have the same result (), the entries will be further compared based on their deduction score (). The entry with fewer deductions is ranked first.
If this does not resolve the tie, the entries with the same result, and deduction score will be further compared based on their Required Elements score (). The entry with fewer missed required elements are ranked first.
If this does not resolve the tie, the entries with the same result, deduction score, and required elements score will be further compared based on their presentation score (). The entry with the higher presentation score is ranked first.
If this does not resolve the tie, the entries with the same result, deduction score, required elements score and presentation score will be further compared based on their difficulty score (). The entry with the higher difficulty score is ranked first.
If this does not resolve the tie and there are entries with the same result, deduction-, required elements-, presentation-, and difficulty score, which would result in the same rank , all those entries are awarded rank . The next best result () is ranked with rank .
- Section added: DDC performance events
- Section added: Overall results
- Section removed:
Overall and All-Around results
Calculating speed and multiples scores
Introduction
Calculating speed and multiples scores
Scores are collected from each judge and averaged according to the averaging rules.
This average is called
False starts and false switches cause a deduction of 10 clicks for each instance. The final score is the average of the two closest judge scores minus the deductions.
The amount of false starts and false switches as reported by the head judge are summed up and multiplied by ten, this is called . () The result, called , is obtained by subtracting the deductions () from the average score (). ()
False starts and false switches cause a deduction of 10 clicks for each instance in all events except DDC speed. For DDC speed, the deduction for a false start and obstructions is 5 clicks per instance. The final score is the average of the two closest judge scores minus the deductions.
The amount of false starts and false switches (false starts and obstructions for DDC) as reported by the head judge are summed up and multiplied by ten (five for DDC), this is called . ( or ) The result, called , is obtained by subtracting the deductions () from the average score (). ()
Signals, sounds and call outs
Timing
Timing
All time durations in this specification are measured relative to the start of the start-BEEP in the beginning of the time track and is measured until the start of another sound.
All time durations in this specification are measured relative to the start of the start-BEEP/ddc-GO in the beginning of the time track and is measured until the start of another sound.
Tones
Tones
start-BEEPDefined as a square wave at 578.3 Hz, this correlates do a D5 in standard tuning (A = 440 Hz) playing for 0.350 seconds.
switch-BEEPDefined as a square wave at 493.9 Hz, this correlates to a B4 in standard tuning (A = 440 Hz) playing for 0.350 seconds.
soft-BEEPDefined as a sine wave at 578.3 Hz for 0.350 seconds.
ddc-GODefined as the spoken word "Go!"
ddc-BUZZDefined as a buzzing sound
Start
Start
All speed time tracks should start as follows:
All speed time tracks except DDC should start as follows:
<Event Name> <Event Time> <1.000 seconds silence> Judges Ready? <0.500 seconds silence> Athletes Ready? <0.500 seconds silence> Set <0.500 seconds silence> <start-BEEP>
Where <Event Time> is defined as [<N> by] <Time> seconds" where [<N> times] is only required if
the event is performed in a relay fashion. (For example: "four by thirty seconds" or "one hundred
eighty seconds") All time definitions in the event presentation come in seconds.
The <Event Name> is stated as defined in the competition manual.
DDC speed time tracks start as follows:
Double Dutch Contest. Speed. Judges ready? Jumpers ready? On your mark. Get set. <ddc-GO>
For freestyle events, after the athlete has been introduced, their music will begin after a short pause.
Stop
Stop
When the defined amount of time has elapsed since the beginning of the previous start-BEEP/switch-BEEP and the event should stop a start-BEEP should sound.
For DDC the ddc-BUZZ should sound instead.
Time call outs
Time call outs
For speed and multiple events where each section of the event is shorter than or equal to 60 seconds in duration there should be time call outs every 10 seconds in the form of <Seconds> where is the number of seconds elapsed since the previous start-BEEP/switch-BEEP.
For speed and multiple events where each section of the event is shorter than or equal to 60 seconds in duration there should be time call outs every 10 seconds in the form of <Seconds> where <Seconds> is the number of seconds elapsed since the previous start-BEEP/switch-BEEP.
For DDC speed events the time call outs are made as a count-down rather than a count up. The time call outs should be in the form <Seconds Left> where <Seconds Left> is the number of seconds left until the next ddc-BUZZ. Time call outs should be made 10, 5, 4, 3, 2, and 1 second before the ddc-BUZZ.
For speed and multiple events where each section of the event is longer than 60 seconds in duration there should be time call outs every 60 seconds in the form of <Minutes> minute(s) where <Minutes> is defined as the number of minutes elapsed since the last start-BEEP/switch-BEEP.
In addition to this there should be call-outs every 15 seconds in the form of <Seconds> where <Seconds> is the number of seconds elapsed since the previous start-BEEP/switch-BEEP or minute call-out.