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Version: 3.0.0

Difficulty

Difficulty judges will award a level for each skill performed by the athletes. Judges should not score skills being completed if 25% of the team is not performing (I.e. either in a miss or standing still/not moving). (For example, 12 athletes performing four 3-wheels, one 3-wheel makes a mistake. The difficulty judge should not award points until all 3-wheels are actively jumping again.)

The difficulty levels of skills being performed will be determined by the Single Rope-, Double Dutch- and Wheel Matrices. Long Rope and Traveller will be judged using the following difficulty modifiers.

Long Rope

The discipline involving long ropes with one rope being at least 6 meters long turned and jumped in any fashion. Some examples include (but are not limited to): the triangle, the umbrella, the rainbow, and the giant wheel.

Turner skills

  • Having multiple of any or all long ropes crossed/turning in a different direction
    • Ex. simple eggbeaters and simple umbrellas would both be level 1
  • Turners scooping another turner
    • Ex. rainbow; also, Thai long rope or variants thereof like the Matrix
  • Each additional rope turned by every turner on the floor
    • Ex. one basic triangle (3 turners with 1 or more jumpers) gives level 1 since all turners are turning 2 ropes
    • Additional example: a simple umbrella would still be level 1 since each turner is turning 1 rope. That would not add level (having the ropes crossed adds a level)
  • Single bounce scooping, plus 1 additional level for each multiple under
    • Ex. +2 for double under scoops, +3 for triple under scoops, etc.
  • Turners scooping themselves
    • +1 for one turner and +2 for both turners on the same rope
  • Consecutive scooping (shotgun scoops/not taking a jump in between jumpers)
  • All turners moving and/or rotating while scooping
  • Turner performing skill while scooping
    • Use applicable Double Dutch or Wheel level of difficulty to add to the overall level of difficulty of a skill

Jumper skills

  • Having more than 1 person jumping inside any or all long rope(s)
    • Maximum of 1 added level regardless of adding more jumpers
    • Ex. simple rainbow with Single Rope jumper inside both long ropes gives level 3 (+1 for scooping turners inside long rope, +1 for having more than 1 person jumping inside the long rope, and +1 for combining disciplines of Single Rope inside long rope)
  • Athlete(s) performing skills while being scooped
  • Athlete(s) moving and/or rotating to be scooped while the turners are moving
  • Athletes changing the formation while the turners are moving
    • ex. rotating the line, moving from one shape to another, switching places, etc.

Combining disciplines

  • +1 for each additional discipline combined

Traveller

A traveller is when an athlete scoops two or more athletes in a sequence. At a minimum, this sequence needs to be scooping one athlete and then scooping the next athlete with a maximum of one jump in between.

Starting level of 0 (not scored)

1 traveller/jumper using double bounce jumping with one or more jumps between scoops

Traveller skills

  • Single-bounce scooping, plus 1 additional level for each multiple under scoop
    • Single-bounce scooping aligns with the Single Rope matrix scoops (level 1 if one athlete is scooped by a traveller; level 2 if both the athlete and the traveller are jumped by the scoop)
    • i.e. +2 for double under scoops, +3 for triple under scoops, etc.
  • Consecutive scooping (shotgun scoops/not taking a jump in between athletes)
  • Backwards scooping (traveller jumps backwards while scooping the athlete)
  • Blind scooping (traveller is facing away from the athletes when scooping; i.e. forwards jumping while scooping in front of the athlete gives +1, or backwards jumping scooping behind the athlete gives +2 [+1 for backwards scooping and +1 for blind scooping])
  • Rotating while scooping
    • +1 for each 180-degree turn: 180 degrees gives +1, 360 degrees gives +2, 540 degrees gives +3, etc.
  • Traveller(s) performing skill while scooping
    • use Single Rope levels of difficulty to add to the overall level of difficulty of a skill
  • Multiple travellers
    • +1 if there is a space or jump in between them, +2 if both scooping consecutively (+1 for multiple travellers and +1 for consecutive scooping)

Athlete skills

  • Athletes performing skills while being scooped
  • Athletes moving and/or rotating to be scooped while the traveller(s) is/are moving
  • Athletes changing the formation while the traveller(s) is/are moving
    • ex. rotating the line, moving from one shape to another, switching places, etc.

Combining Elements

  • +1 for each additional element combined
    • ex. wheel traveller gives +1, wheel traveller scooped by a long rope gives +2, and so on