Difficulty
Difficulty judges will award a level for each skill performed by the athletes. Judges should not score skills being completed if 25% of the team is not performing (I.e. either in a miss or standing still/not moving). (For example, 12 athletes performing four 3-wheels, one 3-wheel makes a mistake. The difficulty judge should not award points until all 3-wheels are actively jumping again.)
The difficulty levels of skills being performed will be determined by the Single Rope-, Double Dutch- and Wheel Matrices. Long Rope and Traveller will be judged using the following difficulty modifiers.
Long Rope
The discipline involving long ropes with one rope being at least 6 meters long turned and jumped in any fashion. Some examples include (but are not limited to): the triangle, the umbrella, the rainbow, and the giant wheel.
Turner skills
- Having multiple of any or all long ropes crossed/turning in a different direction
- Ex. simple eggbeaters and simple umbrellas would both be level 1
- Turners scooping another turner
- Ex. rainbow; also, Thai long rope or variants thereof like the Matrix
- Each additional rope turned by every turner on the floor
- Ex. one basic triangle (3 turners with 1 or more jumpers) gives level 1 since all turners are turning 2 ropes
- Additional example: a simple umbrella would still be level 1 since each turner is turning 1 rope. That would not add level (having the ropes crossed adds a level)
- Single bounce scooping, plus 1 additional level for each multiple under
- Ex. +2 for double under scoops, +3 for triple under scoops, etc.
- Turners scooping themselves
- +1 for one turner and +2 for both turners on the same rope
- Consecutive scooping (shotgun scoops/not taking a jump in between jumpers)
- All turners moving and/or rotating while scooping
- Turner performing skill while scooping
- Use applicable Double Dutch or Wheel level of difficulty to add to the overall level of difficulty of a skill
Jumper skills
- Having more than 1 person jumping inside any or all long rope(s)
- Maximum of 1 added level regardless of adding more jumpers
- Ex. simple rainbow with Single Rope jumper inside both long ropes gives level 3 (+1 for scooping turners inside long rope, +1 for having more than 1 person jumping inside the long rope, and +1 for combining disciplines of Single Rope inside long rope)
- Athlete(s) performing skills while being scooped
- Use levels of difficulty from Single Rope, Double Dutch and Wheel to add to the overall level of difficulty of a skill
- Athlete(s) moving and/or rotating to be scooped while the turners are moving
- Athletes changing the formation while the turners are moving
- ex. rotating the line, moving from one shape to another, switching places, etc.
Combining disciplines
- +1 for each additional discipline combined
Traveller
A traveller is when an athlete scoops two or more athletes in a sequence. At a minimum, this sequence needs to be scooping one athlete and then scooping the next athlete with a maximum of one jump in between.
Starting level of 0 (not scored)
1 traveller/jumper using double bounce jumping with one or more jumps between scoops
Traveller skills
- Single-bounce scooping, plus 1 additional level for each multiple under scoop
- Single-bounce scooping aligns with the Single Rope matrix scoops (level 1 if one athlete is scooped by a traveller; level 2 if both the athlete and the traveller are jumped by the scoop)
- i.e. +2 for double under scoops, +3 for triple under scoops, etc.
- Consecutive scooping (shotgun scoops/not taking a jump in between athletes)
- Backwards scooping (traveller jumps backwards while scooping the athlete)
- Blind scooping (traveller is facing away from the athletes when scooping; i.e. forwards jumping while scooping in front of the athlete gives +1, or backwards jumping scooping behind the athlete gives +2 [+1 for backwards scooping and +1 for blind scooping])
- Rotating while scooping
- +1 for each 180-degree turn: 180 degrees gives +1, 360 degrees gives +2, 540 degrees gives +3, etc.
- Traveller(s) performing skill while scooping
- use Single Rope levels of difficulty to add to the overall level of difficulty of a skill
- Multiple travellers
- +1 if there is a space or jump in between them, +2 if both scooping consecutively (+1 for multiple travellers and +1 for consecutive scooping)
Athlete skills
- Athletes performing skills while being scooped
- use levels of difficulty from Single Rope and Double Dutch to add to the overall level of difficulty of a skill
- Athletes moving and/or rotating to be scooped while the traveller(s) is/are moving
- Athletes changing the formation while the traveller(s) is/are moving
- ex. rotating the line, moving from one shape to another, switching places, etc.
Combining Elements
- +1 for each additional element combined
- ex. wheel traveller gives +1, wheel traveller scooped by a long rope gives +2, and so on