# Required Elements

In order to ensure that freestyle routines are well-rounded and varied, athletes will be required to perform certain skill types or elements. For each required element not fulfilled points will be deducted from the score.

# General

  • Athlete(s) must successfully complete a skill that can be awarded a difficulty level for it to count as a required element
  • Required elements may be performed in isolation or in sets
  • Athletes can complete multiple required elements in the same skill
  • Required elements can be performed at any difficulty level. Athletes do not need to make any other jump after the required element.
  • In Single Rope Pairs and Team freestyle events, the required element must be performed by all athletes simultaneously
  • For Double Dutch and Wheel events, a required element can be performed by any single athlete or combination of the athletes (they do not all need to participate in the skill for it to count)

# Single Rope

  • 4 different multiples
    • Skills that involve the rope passing under an athlete’s foot more than once per jump/skip
  • 4 different gymnastics and/or power skills
    • Skills requiring athletes to be:
      • Jumping off their hands or forearms or from a starting position where their hands or forearms are touching the ground
      • Seated
      • On their back (supine)
      • Lying facing the ground (prone)
      • In a crab or split position
      • Having their head pass below their waist level and feet above the waist level at the same time
  • 4 different wraps and/or releases
    • A release counts from when an athlete lets go of the handle(s) until they catch the rope and perform another type of jump/skip
    • A wrap involves jumping/skipping/stepping over the rope while the rope is wrapped around an athlete’s body (or part of their body)

Additional Required Elements for Single Rope Pairs Freestyle and Single Rope Team Freestyle:

  • 4 different interactions
    • Jumper interactions are skills completed in a way that the athletes support each other, share a rope, jump/skip another athlete with their rope (scoop), and/or perform skills over/under each other

# Double Dutch

  • 4 different turner involvement skills
    • Turning the ropes in a manner other than standard Double Dutch or together in the same direction
    • Standard Double Dutch turning= turning the ropes in an alternating, opposite direction without multiples
  • 4 different gymnastics and/or power skills
    • Skills requiring athletes to be:
      • Jumping off their hands or forearms or from a starting position where their hands or forearms are touching the ground
      • Seated
      • On their back (supine)
      • Lying facing the ground (prone)
      • In a crab or split position
      • Having their head pass below their waist level and feet above the waist level at the same time

In Double Dutch freestyle events with more than three athletes in the same routine, the following additional required elements exist:

  • 4 different interactions
    • Jumper interactions are skills completed in a way that the athletes support each other, perform skills over/under or around each other, and/or physically connect with each other

# Wheel

  • 4 different multiples
    • Skills that involve the rope passing under an athlete’s foot more than once per jump/skip
  • 4 different gymnastics and/or power skills
    • Skills requiring athletes to be:
      • Jumping off their hands or forearms or from a starting position where their hands or forearms are touching the ground
      • Seated
      • On their back (supine)
      • Lying facing the ground (prone)
      • In a crab or split position
      • Having their head pass below their waist level and feet above the waist level at the same time
  • 4 different wraps and/or releases
    • A release counts from when an athlete lets go of the handle(s) until they catch the rope and perform another type of jump/skip
    • A wrap involves jumping/skipping the rope while the rope is wrapped around an athlete’s body (or part of their body)
  • 4 different interactions
    • Jumper interactions are skills completed in a way that the athletes support each other, perform skills over/under or around each other, and/or physically connect with each other. As well as athletes switching sides in reference to the judges (I.e. switching places)
Last Updated: 2023-03-01